Single-Course English 5 ECTS

Digital Learning Technology and Entrepreneurship

Overall Course Objectives

In this course, you will learn how to use technology for learning and about different theories on how we learn. As part of the course, you, along with your group, will design – and perhaps build – a digital learning technology.

You will also learn how to leverage the different types of data generated by digital learning technologies and how the insights from the analyses of data can help students learn more or improve the learning experience & outcomes, teachers become better at teaching, scientists doing their research more evidence-based and developers to produce more efficient technologies.

This course is for you if you want to:
* Understand how we learn and how we can improve learning
* Understand how to create evidence of learning
* Know more about how to become an entrepreneur
* Improve teaching and learning using technology
* Make learning more effective, deeper and more fun
* Build valuable digital learning technology for individual and organization
* and maybe revolutionize teaching and learning

Learning Objectives

  • Describe the use of digital learning technologies as a way to support teaching and learning
  • Explain theories of how to develop efficient and engaging digital learning and teaching technologies.
  • Apply theories and methods from a range of the cross disciplinary field of digital learning technology design in the development of their learning technology. For example: learning theories, learning design theories, learning analytics, data mining, interaction design, game design, user experience and entrepreneurial thinking 
  • Design a digital learning technology as a concept and/or a digital prototype
  • Create a design using relevant qualitative and quantitative methods and carry out one or more small-scale co-design processes with users (for example learners, instructors or management) when developing the learning technology
  • Create a design using relevant qualitative and quantitative research methods and – if possible – carry out a test of the learning technology with users (for example learners, instructors or management), in order to create evidence for the developed technology
  • Communicate ideas and technical aspects in a clear and concise form
  • Pitch the digital learning technology as a simple business model 

Course Content

Topics covered are:
* Digital learning technology 
* Learning theory and learning design
* Interaction design, design thinking and prototyping
* Inspirational talks from experts and learning technology (EdTech) startups
* User experience and user involvement
* Analytical methods and research design
* Learning analytics 
* Educational data mining
* Entrepreneurship
* Make your own digital learning technology – Project work including: Feedback from experts, Talks by former students, Need for specific digital technology aspects, student pitches

Recommended prerequisites

02402/02403, or equivalent course in introductory statistics

Teaching Method

Classroom lectures / discussions / presentations / project
Applies project-oriented problem-based learning: Every week 50% of the time will be for lecture/invited talks and 50% for applying various theories and methods towards achieving the project goals. The lecture and group activities are blended in the form of studio teaching.

Faculty

Limited number of seats

Minimum: 10.

Please be aware that this course will only be held if the required minimum number of participants is met. You will be informed 8 days before the start of the course, whether the course will be held.

See course in the course database.

Registration

Language

English

Duration

13 weeks

Institute

Compute

Place

DTU Lyngby Campus

Course code 02492
Course type Candidate
Semester start Week 35
Semester end Week 48
Days Tues 8-12
Price

7.500,00 DKK

Please note that this course has participants limitation. Read more

Registration